We have completed the work we have been doing for a long time on two important issues frequently mentioned in the suggestion rooms, as a result of comprehensive tests and detailed analyses. In line with the evaluations made, the following adjustments we deemed necessary for game balance have been applied.
Server & System Updates
-
Multi-Server System has been activated.
Server 1
Clan can be created.
Clan bank can be used.
Ronark Land Available.
Merchant cannot be set up.
Delos available.
All events are active.
Letter can be used
Server 2
Clan cannot be created.
Clan bank cannot be used.
No clan operations can be performed.
Ronark Land Not Available.
Merchant can be set up.
Delos not available.
Letter cannot be used
There will be no events other than BDW and JR.
-
In-game server switching system has been activated.
Only available in x64 client.
Premium players can switch servers within 1 minute, while non-premium players can switch servers every 5 minutes.
-
Time-based automatic open/close system added for Bowl hills. (Currently not active.)
-
Talisman item infrastructure added. (Not active yet.)
-
Warning system added via left chat bar when there is no Premium / when Event banned / when there is not enough right-left NP.
War & NP Adjustments
-
Premium requirement added for entering wars.
-
1 PC = 1 Character limit introduced in all war maps, JR and BDW events.
-
Right NP limit activated in King elections.
-
Right NP limited Camp 3 activated. (Players without enough right NP cannot enter.) [Will be activated on Nemesis server]
Farming & Reward Updates
-
Auto Mining equip level and NP control infrastructure added. (Level 60, Level 70, Level 83 and 100 right NP)
The level and NP conditions written above will be activated over time. The Auto Mining item equipped by players who do not meet the conditions will not yield drops. -
Drop increasing Fairy added: 10% Drop + Box collection [Will be activated on Nemesis server]
-
Drop increasing Wing added: 10% Drop + 200 HP [Will be activated on Nemesis server]
-
Letter stack system removed.
CR rewards earned while the inventory is full will now be sent to the bank box located at the bottom left in the game. The duration of timed items in the bank box continues to tick.
In-Game Adjustments
-
Archer skill update applied.
We re-evaluated our work on adding a cooldown to the 72nd skill for the Archer class, on the grounds that it was not a sufficient and permanent solution as a result of comprehensive tests and detailed analyses.
As a result of the examinations, we decided that a more general and long-term balancing work would be more correct instead of targeting only the 72nd skill. In this direction, an adjustment was made to the skill casting speed affecting all skills instead of a single skill in the archer class.
→ Our main goals in this update:
To significantly limit the excessive attack speed obtained by using Macros
To affect players who play the game manually as minimally as possible
→ Situation after update:
Archer players using macros have been affected to the maximum level as they can attack well above the natural speed limits of the human hand
Players who play the game manually and cast skills at normal speeds were affected at a minimum level
We think that this applied regulation has largely achieved its goal in protecting the fair game environment, reducing macro usage, and offering a more balanced and permanent solution for the archer class.
-
Mage armor & weapon update applied.
The INT ratios of armor and weapons belonging to the Mage class have been reverted to their original values (160 INT).
This issue was a suggestion that has been voiced repeatedly in the suggestion room for years and has been constantly evaluated by our team. In fact, we had made our decision for this change before.
However, we postponed it until today because we thought that this adjustment was a major change in terms of game balance and that making such a comprehensive update while the server process continues could harm the game.
As a result of the evaluations, we decided that the right time has come and we implemented this change.
→ Additional adjustments with the update:
After this update, the stats of all mage players level 60 and above have been automatically adjusted by the system so that they can wear weapons and clothes without any problems.
In addition, for our players who do not like this arrangement and want to readjust their own stats, a Redistribution Item that allows you to reset skills/stats for free has been added to the Hafize Ana NPC.
We believe that this update will offer a more balanced, fair gaming experience suitable for original values for the mage class.
-
Old accessory visuals updated.
-
5 upgrade limit added for non-Premium players. (Re-log is required for upgrade again.)
-
Trade level updated to level 1. (It will be updated to level 35 again in the coming days.)
-
In the Collection Race event, the HP stat requirement for a Mage to be considered a "TP Mage" has been reduced from 175 to 150.
-
The maximum HP of the characters has been updated to 14,000.

by